A filled cell next to the edge pins down the first group of the line: you know where it starts, and often the whole group and the X that closes it. After overlap, it is the technique that moves an ursograma forward the most. Every cell it fills can help pin down other groups.
How to play introduced the simplest case. Here is the rest: a filled cell near the edge, how to tell which group it belongs to, and what to do after closing a group.
The first group of the line is the one closest to the left edge. If the first cell is filled, it belongs to that group, and the group starts there: it has nowhere to go back to. Fill the whole group, as many cells as the first number says. Mark the next cell with an X, because between two groups there is always at least one empty cell.
3 2 | ■······· → ■■■×····
The other side works the same way, with the last number: a filled cell next to the right edge is the end of the last group.
2 3 | ·······■ → ····×■■■
In columns, the edges work the same way: the top cell pins down the first group, and the bottom one the last.
A filled cell a few steps from the edge can also pin down the first group, but it leaves the group some room to slide. The group has to cover the filled cell and cannot start before the edge.
To find out what you can already fill, imagine the group in its two extreme positions: as far left as possible and as far right as possible, while still covering the filled cell. The cells filled in both positions must also be filled in the solution.
3 2 | ·■········ (the line)
3 2 | 111·22···· (pushed left)
3 2 | ·111····22 (pushed right)
3 2 | ·■■······· (certain so far; · undecided)
You can work it out in your head. If the group starts at the edge, it ends at the cell given by its size: a 4 ends at the fourth cell. If it starts further along, it also ends further along. So when the third cell is filled and belongs to the 4, the fourth must be filled too.
4 1 | ··■······· (the line)
4 1 | 1111·2···· (pushed left)
4 1 | ··1111···2 (pushed right)
4 1 | ··■■······ (certain so far; · undecided)
All of this only holds if the filled cell belongs to the first group. Next to the edge, that is always the case; further in, it may belong to another group. If you don't know which group it belongs to, this technique can't be used yet.
The second group cannot start before there is room for the first group and a gap. If the first group has 4 cells, the second never starts before the sixth cell: first come the four cells of the group, and then there has to be at least one empty cell. So a filled cell up to the fifth place necessarily belongs to the first group.
2 2 | ···■······ → ···■······
An X at the end of the line plays the same role as the edge: the first group cannot start before the next cell. Count from there, as if the line started at that point.
3 2 | ×·■······· (the line)
3 2 | ×111·22··· (pushed left)
3 2 | ×·111···22 (pushed right)
3 2 | ×·■■······ (certain so far; · undecided)
When the first group is complete and closed with an X, the usable line starts after that X, and the next number becomes the first. Repeat the reasoning, one edge at a time.
2 3 | ■■×·■···· (the line)
2 3 | 11×222··· (pushed left)
2 3 | 11×·222·· (pushed right)
2 3 | ■■×·■■·×× (certain so far; · undecided)
In colour, the group at the edge is pinned down in the same way, but the next cell only stays empty if the next group has the same colour. If it has a different colour, the two groups can sit side by side.
3 2 | ■······· → ■■■·····
Together with overlap, it is one of the combinations that moves an ursograma forward the most at the start. Overlap on the first row fills cells at the top ends of the columns; those columns pin down their groups, which in turn fill cells in the rows they cross. So one deduction opens the way to the next.